I wrote my first program in 1985, at ten.

Forty years later I still build every one of my games myself: design, code, art and release.

Ztap Bird on an iPhoneDeflector on an iPhoneSimple Payment Tracker on an iPhone
  1. 1985first line of code
  2. 2002first game
  3. 22App Store titles, built solo

Games and apps

Everything I've published on the App Store, in the order Apple lists it. I designed and built each one alone. Pet Play Date, at the top, is a Mobil365 app where I'm the product owner.

Kerem Yokuva
Based in
Istanbul, Türkiye
Coding since
1985
Professional since
1998
Making games since
2002
Engines
Unity (C#) for games, Flutter for apps
Also
Python, Java, Swift, Firebase, PlayFab, 3D modelling
Education
M.Sc. Architectural Computing, Istanbul Technical University

About me

I'm Kerem Yokuva, a game developer in Istanbul. I wrote my first lines of code in 1985, when I was ten, and I've been programming ever since.

I turned professional in 1998 and started making games in 2002. Since 2012 I've designed, coded and published 22 games and apps on the App Store, every one of them as a solo developer: reflex games like Ztap Bird, the Space Defense shooter series, word games in Turkish and Finnish, and puzzle games like Deflector with AI-generated levels.

Today I'm a technical consultant at Kurumsal Bilişim Çözümleri (KBC), the company behind Mobil365, where I decide the technology stack, backend and frontend, for the company's projects. Before that, alongside my own titles, I worked as a senior Unity developer for Azerion (Habbo, Troll Face Kart Battles), Joygame (Desert Warrior) and Mafia Games (Fashion Challenge, 1001 Puzzle).

Four decades of coding means I've seen most problems before. From game design and C# in Unity to 3D art, optimisation, servers and release pipelines, I handle the whole thing end to end.

I came to games through architecture: my master's at Istanbul Technical University produced a raytracing engine for architectural models.

LinkedIn profile

Experience

Studios and companies I've worked with.

  1. Aug 2025 – now

    Kurumsal Bilişim Çözümleri (KBC), the company behind Mobil365

    Technical consultant

    I decide the technology stack, backend and frontend, for the company's projects.

  2. 2023 – 2024

    Mafia Games

    Senior Unity developer

    Fashion Challenge, 1001 Puzzle, Interactive Love Story and Space Monkey (client and socket server). Addressables, Spine animation, Firebase live-ops panel.

  3. 2023

    Joygame

    Senior Unity developer

    Desert Warrior: a level editor for artists, a Simplygon and light-bake pipeline, remote level bundles, PlayFab and Firestore.

  4. 2021 – 2023

    Azerion

    Senior Unity developer

    Habbo client features, Java/Spring endpoints and automated smoke tests. Lead Unity developer on Troll Face Kart Battles. Dynamon.

  5. 2016 – 2021

    Istanbul Aydın University

    Teaching assistant

    Computer-aided design and Architectural Design Studio 101–103.

  6. 2012 – 2016

    Gamedore

    Unity developer

    Space Defense: gameplay, enemy AI, upgrades, shop, story and a 25-level campaign. Kelime Kovala: word-puzzle logic and PlayFab high scores.

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