I wrote my first program in 1985, at ten.
Forty years later I still build every one of my games myself: design, code, art and release.


- 1985first line of code
- 2002first game
- 22App Store titles, built solo
Games and apps
Everything I've published on the App Store, in the order Apple lists it. I designed and built each one alone. Pet Play Date, at the top, is a Mobil365 app where I'm the product owner.
-
2026
Visit websitePet Play Date
Meet new people through your pets.
-
2025
ViewSimple Payment Tracker
Never miss a payment again.
-
2025
ViewSisukas Sana: Suomen Sanapeli
Finland's word game with sisu.
-
2025
ViewCoin Price Watcher
Top 20 coin prices, refreshed every five seconds.
-
2025
ViewSpace Defense: Invaders
Blast aliens, grab power-ups, upgrade your ship.
-
2024
ViewFalling Words: Word Puzzle
Catch the letters, build the words.
-
2021
ViewSpace Defense:Sun Goes Boom
The star is exploding. Outrun it.
-
2021
ViewHyperRun: 3d Endless Runner
The lab accident that made you run.
-
2021
ViewLabRun: 3D Endles Runner
An experiment went wrong. Run.
-
2020
ViewDeflector : 3d Puzzle Shooter
Time your shots. Crack the core.
-
2020
ViewFalling Cubes : Gravity Puzzle
Rotate the world. Drop the cube.
-
2019
ViewFalling Pies
Fit the slice. Clear the circle.
-
2024
ViewSpace Defense Dogfight
Multi-directional space combat on the Mac.
-
2019
ViewSpace Defense:Endless Shooter
Humanity's last hope flies alone.
-
2017
ViewKelime Kovala:Türkçe Kelime
Chase the words in falling letters.
-
2016
ViewDead And Furious FV
The zombie apocalypse is here. Drive.
-
2016
ViewCargo Birds Levels
Twenty levels of careful timing.
-
2015
ViewCargo Birds
Kick that egg far, far away.
-
2015
ViewZtap Bird
Help the storm bird reach the sky.
-
2015
ViewThe Game Of Dragons
Become the dragon.
-
2015
ViewTrench Runner
Destroy the turrets. Stay alive.
-
2012
ViewSpaceBoard
Find the way out of the labyrinth.
-
2012
ViewSame:Card Match Puzzle
Same or not? Decide fast.
- Based in
- Istanbul, Türkiye
- Coding since
- 1985
- Professional since
- 1998
- Making games since
- 2002
- Engines
- Unity (C#) for games, Flutter for apps
- Also
- Python, Java, Swift, Firebase, PlayFab, 3D modelling
- Education
- M.Sc. Architectural Computing, Istanbul Technical University
About me
I'm Kerem Yokuva, a game developer in Istanbul. I wrote my first lines of code in 1985, when I was ten, and I've been programming ever since.
I turned professional in 1998 and started making games in 2002. Since 2012 I've designed, coded and published 22 games and apps on the App Store, every one of them as a solo developer: reflex games like Ztap Bird, the Space Defense shooter series, word games in Turkish and Finnish, and puzzle games like Deflector with AI-generated levels.
Today I'm a technical consultant at Kurumsal Bilişim Çözümleri (KBC), the company behind Mobil365, where I decide the technology stack, backend and frontend, for the company's projects. Before that, alongside my own titles, I worked as a senior Unity developer for Azerion (Habbo, Troll Face Kart Battles), Joygame (Desert Warrior) and Mafia Games (Fashion Challenge, 1001 Puzzle).
Four decades of coding means I've seen most problems before. From game design and C# in Unity to 3D art, optimisation, servers and release pipelines, I handle the whole thing end to end.
I came to games through architecture: my master's at Istanbul Technical University produced a raytracing engine for architectural models.
LinkedIn profileExperience
Studios and companies I've worked with.
- Aug 2025 – now
Kurumsal Bilişim Çözümleri (KBC), the company behind Mobil365
Technical consultant
I decide the technology stack, backend and frontend, for the company's projects.
- 2023 – 2024
Mafia Games
Senior Unity developer
Fashion Challenge, 1001 Puzzle, Interactive Love Story and Space Monkey (client and socket server). Addressables, Spine animation, Firebase live-ops panel.
- 2023
Joygame
Senior Unity developer
Desert Warrior: a level editor for artists, a Simplygon and light-bake pipeline, remote level bundles, PlayFab and Firestore.
- 2021 – 2023
Azerion
Senior Unity developer
Habbo client features, Java/Spring endpoints and automated smoke tests. Lead Unity developer on Troll Face Kart Battles. Dynamon.
- 2016 – 2021
Istanbul Aydın University
Teaching assistant
Computer-aided design and Architectural Design Studio 101–103.
- 2012 – 2016
Gamedore
Unity developer
Space Defense: gameplay, enemy AI, upgrades, shop, story and a 25-level campaign. Kelime Kovala: word-puzzle logic and PlayFab high scores.
Have a project or a question?
Send me a message and I'll get back to you.